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Starsector ships running into eachother
Starsector ships running into eachother




starsector ships running into eachother

The Adaptive Phase Coils hullmod raises the hard flux threshold to 75%.Ĭontrary to the in-game description, soft flux can be dissipated while in p-space.Īctivating phase cloak will cause some missiles targeting the ship to seek another target, while others will continue on current trajectories but regain tracking if the phase ship surfaces. Phase ships move more slowly in phase space as hard flux accumulates, to a minimum of 33% speed at 50% hard flux.

starsector ships running into eachother

Running out of flux capacity will force it out of p-space. Phase cloaking produces a small amount of hard flux upon activation and continuously generates hard flux while active. This is visually represented by the phase coils still glowing while in normal space. This translates to the ship's effective speed falling from 3x that of an equivalent ship in normal space, to 1x.Īfter unphasing a ship has a two second cooldown before it can phase again.

#STARSECTOR SHIPS RUNNING INTO EACHOTHER FULL#

Īt the same time, phase ships have a speed penalty in phase space based on their hard flux, scaling from full speed at zero hard flux to 1/3rd speed at 50% hard flux (increasing to 75% with the Adaptive Phase Coils hullmod). When the player ship is phasing the rest of the universe appears to slow down in a "bullet time" effect while their own ship behaves at normal speed.

starsector ships running into eachother

This makes phase ships extremely dangerous while they last but they soon wear out and have to withdraw from combat. Phasing ships experience time 3x faster than normal: ship speed, weapon/ship system reload speed, flux dissipation/accumulation, combat readiness degradation and other such stats are all hastened. They can pass through solid objects (including ships in normal space), but will not be able to drop out of p-space there. While in p-space, ships can neither fire, nor be hit by enemy weapons, nor be impacted by most ship systems with the notable exception of the Quantum Disruptor. Phase Cloak allow ships to enter phase space, or p-space for short.






Starsector ships running into eachother